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Old 03-23-2010, 10:54 AM   #1
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Default The Secret World

massively has new info from GDC10, pretty damn interesting if i must say.
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Old 03-23-2010, 03:24 PM   #2
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too bad its from failcom that's like an auto pass for me...... unless its $5.
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Old 07-08-2011, 07:36 PM   #3
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http://massively.joystiq.com/2011/07...-savage-coast/


some new gameplay demos

TSW looks to be very very interesting . I'm huge fan of cthulu mythos type stuff and this game looks like as close to a cthulu MMO as one can get.
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Old 08-26-2011, 09:26 PM   #4
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more from failcom

http://www.thesecretworld.com/



their test told me I should be a dragon
http://www.thesecretworld.com/community/initiation
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Old 08-28-2011, 04:45 PM   #5
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http://thesecretworld.com/news/secre...ration_delayed


srsly failcom! Still!
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Old 08-28-2011, 04:51 PM   #6
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I think the Illuminati got to them... either that, or they're all playing Deus Ex, Human Revolution to steal ideas.
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Old 10-18-2011, 12:33 PM   #7
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finally it works.

I'm a dragon

Chaos FTW!

Eris is a bitch!
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Old 10-18-2011, 01:56 PM   #8
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I got put into Dragons too, I guess the sorting hat likes me.
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Old 04-04-2012, 04:11 PM   #9
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We had The Secret World on our radar a long time back, but it's finally going into closed beta. I just received an invite for all their CB's. Has anyone else received one?

Their main site: The Secret World

Basically, guns and magic in modern times in a world invaded by demons. If you played Hellgate: London, this theme is very similar, but an MMO.
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Old 04-04-2012, 05:36 PM   #10
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Yep I've been in beta since day one when it started last year. While the idea, themes and concepts are pretty new and original, I honestly found most of the game to be boring. While there were obviously not a lot of people around due to it being a closed beta, I still always felt that it basically felt like a single player game.

Each area is heavily instanced and not overly large, making it feel more like a game map, rather than a game world. I can also never recall needing other players for any of the content I experienced. Even tougher mobs can just be kited around with slows if you have a ranged weapon.

The story is cool, but your character never speaks or even reacts in any of the cut scenes. You always just stand there looking, similar to how Dragon Age did it, and its something that always bothers me. I understand putting my "voice" onto the character and not having an actor do it for me, but after a while it just makes my character seem like a dumb mute. After the great cut scenes in SWTOR, TSW's just felt completely bland.

The game worlds are also heavily scripted with no real dynamic action. Standing in a police town in Maine fighting off zombies was pretty cool, till you realize the zombies always attack at the same time periods, always beat at the same gate, and always seem to attack the same spots over and over, I know zombies are dumb but yea.

With GW2 launching this year, I see no real reason to pick up TSW at all, which makes me sad. I had originally been looking forward to it, and was excited to play a game that was set outside of Sci-fi or simple fantasy. Sadly the game just does not do it for me.
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Old 04-04-2012, 06:08 PM   #11
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Thanks for the pertinent gameplay descriptions. That is bad news for FunCom, after the Conan fiasco, however, it may find niche appeal similar to DC Online.

I will check it out, since I did like some aspects of Hellgate, but really, I will probably coast in SWTOR until GW2.
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Old 05-08-2012, 10:22 PM   #12
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downloading the beta client now ....
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Old 05-09-2012, 02:56 AM   #13
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Quote:
I still always felt that it basically felt like a single player game.

im totally seeing this . why did they even make this an MMO ? It could have been a really good single player rpg set in the modern world and focused on that to make it really great.


The skill based system is very complex and interesting , allowing for lots of customization but its almost too much to digest all at once and not gimp yourself.

The gameplay itself isnt bad and i like the setting etc. The voice acting and cutscene graphics are just "meh" to below par and seem even worse when compared to swotor's top of the line stuff.
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Old 07-06-2012, 04:57 AM   #14
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Failcom launches a buggy mmo no ways!!!

http://kotaku.com/5923604/with-the-s...ggy-mmo-launch
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Old 07-06-2012, 10:26 AM   #15
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MMO's are like having a baby: each requires a serious investment of time and finance that some fail to consider. It's the rest of us that have to suffer when bad parents release their progeny upon us.
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